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Aug 11, 2013



Total War Rome 2 [ PC ]





Total War : Rome II is an upcoming strategy game under development by The Creative Assembly and published by Sega, to be released on 3 September 2013 for Microsoft Windows. According to The Bookseller website, Pan MacMillan and Thomas Dunne Books have purchased the rights from The Creative Assembly to publish a series of novels based on the video game Total War: Rome II. Author David Gibbins has been tasked to write the aforementioned novel series. The first of the novels will be released in October. The eighth standalone game in the Total War series of video games, Rome II is a successor to the 2004 game Rome : Total War.




Total War: Rome II Gameplay is set in classical antiquity, and focuses on portraying each culture of the era as accurately and in-depth as possible, as opposed to its predecessor which focused almost solely on the Roman Republic and its politics. The grand campaign begins in 272BC, and lasts for 300 years. However, the player also has the option to play further, as there are no timed victory conditions in Rome II.

Warscape Engine will power the visuals of the game and the new unit cameras will allow players to focus on individual soldiers on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of war this way, with soldiers reacting with horror as their comrades get killed around them and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding a feel of horror and realism to the battles.

Armies and navies will also have changeable stances on the campaign map. These stances determine many things, among them total movement points per turn or the ability to deploy traps for an ambush. These stances will initially be called "Forced March" that will enable an army to march further, but will also tire out its men and reduce their fighting ability; "Defensive Stance" will enable the player to place stakes and perhaps build temporary forts and finally "Ambush Stance" will enable the placing of bales of hay that will be set alight and rolled into the enemy's formations when ambushing, for example. Armies in Rome II can be made up of a maximum of 40 units, including naval and land units and must have a general to lead them. There is also a cap on the number of armies a faction can have at any time based on the faction's power. A faction can gain more power by conquering more regions and filling its coffers with gold. This system has been implemented to make battles more decisive and for them to have a bigger impact on a war between two factions. Players will have the ability to name units in an army and change their emblems.

When the player creates a general and begins training his troops, the army enters a muster mode and it cannot move while in this stance. Generals acquire skills and traits independently from the army they command. Skills can be chosen by the player as their general levels up, while traits are based on what a general does in-game. Furthermore, if an army loses its general a new one will be immediately appointed by the player.






Genre(s) : Turn-based strategy, real-time tactics
Developer(s) : The Creative Assembly
Publisher(s) : Sega

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